FINGER GUNS AT HIGH NOON | Genre: Party , Players: 3-8 , Play Time: 20min

Role: Game Designer
Status:
Released. Game Available Here.

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“Three! Two! One! DRAW!” Finger Guns at High Noon is a fast-paced game of strategy, negotiation, and pure hilarity - battle royale style. Craft your plan, convince the crowd to join in, then count down and draw your finger guns. Hand gestures show everyone’s actions and targets. Eliminate players with pistols, dynamite, and power shots, or stand to the side and lasso up an ally. Last player standing is the winner - unless the ghosts eliminate everyone. Do you have the fastest draw in the west?


STORAGE AUCTION SHOWDOWN | Genre: AUCTION , Players: 2-5 , Play Time: 20-40min

Role: Game Designer
Status:
Released. Game Available Here.

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In Storage Auction Showdown, players are competing in a storage auction. The auction consists of a series of storage units being sold off, one after the other. Storage units have a randomized variety of items inside. Items come in 8 different types, including several special unique items. Each item scores you points and/or utilizes an ability. Some items will be hidden from you during an auction, so you’ll need to decide how much of your cash you want to risk bidding on the unknown. The player willing to pay the most for a storage unit gets all its items, whether those are treasures or trash. At the end of the game, the player with the most points wins!


WHAT’s IT GONNA TAKE | Genre: PARTY , Players: 3-8 , Play Time: 30min

Role: Game Developer
Status:
2nd Edition Releasing 2020. Wrapping up development work.

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Does everybody have a limit? You'll find out playing this lively party game. It measures the limits you didn't even know you had. So go ahead and answer that age old question, what's it gonna take? But if you kiss a boa constrictor, we had nothing to do with it.

In this party game the active player draws two random hypothetical situations and a money card depicting an incentive. The active player has to decide whether they would be willing to do either, both, or neither of the situations for that specific reward indicated on the Money card. All players simultaneously try to guess what the active player chose.

Development work focused on streamlining rules and revising content.


BARD GAMES Puzzle Series | Genre: Pen + Paper , Players: 1 , Play Time: variable

Role: Puzzle Designer
Status:
Design Complete. Releasing 2019-2020. Check out a sample here.

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A series of 25 pen and paper puzzles created for BARD Games. Used for social media engagement and Kickstarter add-ons rewards. Puzzles covered a variety of puzzle types and difficulties.


BATTLEFIELD EARTH | Genre: STRATEGY/BIDDING , Players: 2-5 , Play Time: 15-40min

Role: Game Designer
Status:
Releasing 2020. Design Complete. Signed with publisher BARD Games.

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In the year 3000, man is an endangered species. The brutal Psychlos control most of the universe, including Earth and its vast deposits of extremely valuable gold. Dozens of alien factions vie for power using everything from political scheming to blatant military attacks. Greed, corruption, and fear control these times. Now is the perfect chance for a cunning opportunist like yourself to rise to power.

In Battlefield Earth, players are competing for the most Gold. To get Gold, you must gain Leverage over important Characters, such as Jonnie, Terl, Robert The Fox, Blan Jetso, and Selachee.

You start the game with a hand of 12 Leverage cards, numbered 0 – 11. Each round you will use two of your Leverage cards by placing each of them face down next to any Characters in play. If you have the highest total Leverage on a Character at the end of a round, you will Sway that Character.

Battlefield Earth features a Tug Of War style scoring system. In most cases, to score a Character and take some of its Gold you must Sway that Character twice without another player interrupting. Expect a lot of hard won and back-and-forth fights. You can’t win every contest, so you’ll need to be strategic and sneaky to be victorious. The player with the most Gold at the end of the game wins.


ALIEN MATING CALLS | Genre: PARTY , Players: 4-12 , Play Time: 15min

Role: Game Designer
Status:
Pitching to publishers. If you’re interested, feel free to contact me. See Sell Sheet.

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Alien Mating Calls is a ridiculous party game that is out of this world. Each round, each player takes on the role of a random alien. Your goal is to figure out which other player to best pair up with, but you can only do so by calling out alien noises! If you pair up smartly, you’ll score maximum points for the round. The player that has the most points at the end of the game wins.

Design Notes: I wanted to create a deduction party game that was silly, anyone could play, and had gameplay that was new and memorable. I didn’t want a standard team vs team approach like Resistance, or a one vs many like Spyfall or Chameleon, though I enjoy those games. I like games like Dixit where abstract messages are being communicated, and word games like Taboo and Charades where there is a restriction on communication, and drew some inspiration from them. The initial game was conceived and tested within a few hours and went over very well. After more thought and many play tests, I stumbled upon the secret sauce of the game - have aliens that have overlapping features without being too similar or distinct and to have the possibility of a betrayer with the Mimic card so players can never be certain they have the best match. Players like the dynamic gameplay and watching their friends make hilarious noises.


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FICKLE  Set Collection, Take That

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TEMPORAL ODYSSEY  Drafting Battle Card Game

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CLASH CITY RUMBLE  Cooperative Hex Grid Brawler

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DYNO RYDERS  Trading Card Game

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